DIDACTIC - Aplicación de la Gamificación y la Inteligencia Artificial en la Educación Virtual
DOI:
https://doi.org/10.47185/27113760.v1n1.13Keywords:
educación virtual, gamificación, aprendizaje automático, inteligencia artificialAbstract
Virtual education has boomed in recent years, due to the multiple benefits it offers. However, this educational modality faces great challenges such as low motivation, lack of dynamism in the courses and high
dropout rates. That is why DIDACTIC arises, a project that consists of a gamified tool and a contactability
platform developed with artificial intelligence, which seeks to increase motivation and the teacher-student connection, in order to improve teaching and learning processes and contribute to the decrease in
student dropout. In this research, describe this project, its theoretical bases, methodology and specific
results so far. The findings so far indicated, due to the multiple benefits offered by gamification and artificial intelligence, it is important to continue implementing the facilities in virtual learning environments.
Keywords: virtual education; gamification; machine learning; artificial intelligence
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Copyright (c) 2020 Martha Liliana Torres-Barreto, Julieth Katherin Acosta Medina, Mileidy Álvarez Melgarejo
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.