Visual Programming
Applications and Perspectives in Education
DOI:
https://doi.org/10.47185/27113760.v3n2.112Keywords:
Computational thinking, K-12 education, Programming with games, Visual programmingAbstract
Computational thinking emerges as a compelling skill to develop in K-12 students who are faced with having to adapt better and faster to highly digitized environments. This article is a documented reflection based on published papers between 2017 and 2021 about the use of visual programming as a pedagogical tool for the development of computational thinking in this group of students. The review mainly demonstrated the need to make contributions to constructing a reference framework and evaluation standards for the use of these tools in the classroom, as well as the need to address and apply approaches, not limited to the use of the computer as the only means of learning computational thinking
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Copyright (c) 2023 Eduardo Guzmán
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.